![]() ![]() ovs files make up groups of data, sort of akin to a zip file. ovs files are entirely compressed with the standard "deflate" compression algorithm. ovl files are partially compressed, and the. ![]() ovs file is also present, these appear to store data for high-quality textures (LODs) only. ovl file, which describes all of its data (this could be textures, models, animations, strings, anything). As a basic idea of how the game files work (without saying too much here as I don't want to say anything that I'm not allowed to), the file structure is like this:Įach game asset, or group of assets has a. I am currently working on developing a tool for my own use that will help me uncover some more of the secrets that I don't know about yet, but it is still very much WIP. There is nothing stopping us from modding the game, other than a lack of knowledge about exactly how those files are intended to be read by the game, and what each of the many complex components of them is for. And I can't even remember exactly how I did it ![]() The only form of "mod" I've made so far is to remove Gulpee's textures so he was naked a plain model. And I can honestly say they are extremely complex beasts. I have spent some time in the past year or so, on and off, studying the game files to see what I can make of them. ![]()
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